The Heart of the Game: Understanding the Ball System!
Welcome to the Balls System page, where we explain how the scoring system on Strike Overs works to help you maximize your fantasy cricket points!

Points
This detailed breakdown will guide you through the different point categories, so you can make the best decisions for your team and rise to the top of the leaderboard.
General Points
Playing XI Selection
+4
Captain Bonus
2X
Vice-Captain Bonus
1.5X
Batting Points
Every Run Scored
+1
Boundary Bonus (Four)
+1
Six Bonus
+2
30-Run Bonus
+4
Half-Century Bonus (50 Runs)
+8
Century Bonus (100 Runs)
+16
Double Century Bonus (200 Runs)
+32
Dismissal for a Duck (Except Bowlers)
-2
Bowling Points
Every Wicket Taken (excluding run outs)
+25
LBW & Bowled Bonus
+8
3-Wicket Haul Bonus
+4
4-Wicket Haul Bonus
+8
5-Wicket Haul Bonus
+16
Maiden Over
+12
Strike Rate Points (Batting)
Above 170 (Min. 10 Balls Faced, Not for Bowlers)
+6
150.01 – 170
+4
130 – 150
+2
60 – 70
-2
50 – 59.99
-4
Below 50
-6
Economy Rate Points (Bowling)
Below 5 Runs Per Over (Min. 2 Overs Bowled)
+6
5.00 – 5.99 Runs Per Over
+4
6.00 – 7.00 Runs Per Over
+2
10.00 – 11.00 Runs Per Over
-2
11.01 – 12.00 Runs Per Over
-4
Above 12 Runs Per Over
-6
Use the Balls System to Your Advantage!
By understanding the Balls System, you can strategically select players based on their form and potential to earn you the most points. The better you perform with your selections, the closer you'll be to winning big on Strike Overs!